MODEL.details

Performance metrics on the last year of fights (data not used in model training)

Vegas Odds Performance

Accuracy 70.00%
Precision 0.716
Recall 0.765
F1 Score 0.740
Log Loss 0.578
Brier Score 0.197

MMA-AI.net Performance

Accuracy 71.21%
Precision 0.724
Recall 0.829
F1 Score 0.773
Log Loss 0.594
Brier Score 0.203
90,046,593
Data Points
World's largest UFC stats database
Feature Importance
Age Difference
Significant Strike Landing Ratio Decayed Adjusted Performance Decayed Average Difference
Age Ratio Difference
Submission Attempts Decayed Average Difference
Leg Defense Decayed Average Difference
Reach Difference
Takedown Attempts Round 1 Decayed Average Difference
KO Decayed Average Difference
Head Defense Decayed Average Difference
Clinch Landed Round 1 Ratio Decayed Adjusted Performance Decayed Average Difference
Ground Strikes Landed Round 1 per Minute Decayed Average Difference
Significant Strike Accuracy Opponent Decayed Average Difference
Knockdown Ratio Opponent Decayed Average Difference
Distance Accuracy Decayed Adjusted Performance Decayed Average Difference
Control Round 1 Opponent Decayed Average Difference
UFC Age Difference
Days Since Last Fight Average Difference
Control per Minute Opponent Decayed Average Difference
Clinch Landed per Minute Decayed Adjusted Performance Decayed Average Difference
Takedown Attempts Round 1 Opponent Decayed Average Difference
Head Landing Ratio Opponent Decayed Average Difference
Takedown Attempts Ratio Decayed Adjusted Performance Decayed Average Difference
Head Landing Round 1 per Minute Decayed Adjusted Performance Decayed Average Difference
Body Accuracy Decayed Adjusted Performance Decayed Average Difference
Significant Strike Landing Ratio Opponent Decayed Average Difference
Win Decayed Adjusted Performance Decayed Average Difference
Head Landing Ratio Decayed Adjusted Performance Decayed Average Difference
Distance Landing Ratio Decayed Adjusted Performance Decayed Average Difference
Body Accuracy Decayed Average Difference
Control Ratio Decayed Average Difference
Ground Landing Ratio Decayed Adjusted Performance Decayed Average Difference
Significant Strike Accuracy Decayed Adjusted Performance Decayed Average Difference
Submission Attempts per Minute Opponent Decayed Average Difference
Control per Minute Decayed Adjusted Performance Decayed Average Difference
Takedown Landing Decayed Adjusted Performance Decayed Average Difference
Win Decayed Average Difference
Knockdown Ratio Decayed Adjusted Performance Decayed Average Difference
Ground Strikes Landed per Minute Decayed Average Difference
KO per Minute Opponent Decayed Average Difference
Takedown Attempts Round 1 per Minute Decayed Adjusted Performance Decayed Average Difference
Distance Landing Round 1 per Minute Decayed Adjusted Performance Decayed Average Difference
Model Calibration Curve

This curve shows how well the model's predicted probabilities align with actual outcomes. The closer to the diagonal line, the better calibrated the predictions.

Frequently Asked Questions

When do you post predictions?

Usually the day before or the day of the event.

How long have you been doing this?

About 4 years. Thousands and thousands of hours tuning, testing, and engineering. At this point I can absolutely chat your ear off about the intricacies of machine learning for sports prediction.

What is your background?

I was a hacker for about 15 years, now I'm an AI security researcher and engineer.

Where do you get the data?

Downloaded from various MMA stat sites. We start with 22 base stats like Strikes Landed and engineer those into 20,000+ stats. Then we cut those down to about 30-50 of the most influential, predictive stats based on both manual expertise and statistical analysis.

What is the betting strategy you use?

Due to analysis by Chris from Wolftickets.ai, it was discovered that the most profitable strategy for machine learning sports prediction models is to include the odds in the dataset so the model will achieve accuracy better than the bookies then use 2 to 3 leg parlays based on the predictions.

Why is this free?

IDK why not.

How do you pick the parlays?

I scrape fight stats, engineer a ton of features, cut those features down to the 10-20 that are the best, then use Autogluon in a chronological 80/10/10 train/val/test split so the last 10% of data is never seen by the model and all model evaluations are reflective of how well it did on that last 10% of data.

What algorithm do you use?

I use an ensemble of traditional machine learning algorithms. Gradient boosted algorithms, neural networks, tree-based algorithms, and others. This is not an LLM tool, there is no ChatGPT here although I am exploring that as well.

What was the hardest part of this project?

Feature engineering but especially feature selection. This is what separates MMA-AI.net from all other MMA prediction tools (besides wolftickets.ai who helped me with this part). First, more features =/= better results. Second, feature selection is an art that is dependant on domain expertise and ENDLESS testing.